Leaked Assassin's Creed Title Suggests Incorporation of Scrapped Assassin's Creed 3 Elements
While details remain scarce, the emerging Assassin's Creed project titled "Shadows" appears poised to incorporate a stealth takedown animation that had previously been cut from the 2012 installment Assassin's Creed 3, as the new game is set in feudal Japan and boasts a dual-protagonist narrative featuring the samurai Yasuke and the kunoichi Naoe - a prospect that has sparked discussion among fans, with many approving of the reused animation's inclusion, albeit acknowledging the potential technical challenges involved in its recreation.
The Assassin's Creed community has recently unearthed evidence suggesting that the forthcoming installment, Assassin's Creed Shadows, slated for release in November, may incorporate a stealth takedown animation originally conceived for the 2012 title Assassin's Creed 3, marking the latest in a series of fan discoveries regarding the anticipated next entry in the long-running franchise.
Assassin's Creed Shadows, set in feudal Japan during the late Sengoku period, will offer a unique dual-protagonist experience, allowing players to choose between the samurai Yasuke, who embodies the powerful swordmaster archetype, or the kunoichi Naoe, who embraces a stealthy ninja playstyle, though both characters will have access to assassinations, and fans have already discovered intriguing details about one of Naoe's specific techniques.
Dedicated Assassin's Creed fan BrunoHM has recently discovered that Ubisoft appears to be repurposing an unused assassination animation from 2012's Assassin's Creed 3, as evidenced by a comparison between a gameplay clip showcasing the kunoichi Naoe's execution technique in the upcoming Assassin's Creed Shadows and pre-release footage of a scrapped move originally intended for protagonist Connor in AC3 – in both instances, the assassin approaches the target from behind, leaps, strikes with their knee, and then quickly eliminates the enemy while rolling forward, though this particular animation was ultimately cut from the final release of Assassin's Creed 3 for unknown reasons.
Ubisoft appears to be repurposing an unused assassination animation from 2012's Assassin's Creed 3 for the upcoming Assassin's Creed Shadows, as evidenced by a fan's comparison between a gameplay clip showcasing the kunoichi Naoe's execution technique and pre-release footage of a scrapped move originally intended for protagonist Connor in AC3 - in both instances, the assassin approaches the target from behind, leaps, strikes with their knee, and then swiftly eliminates the enemy while rolling forward, though this particular animation was ultimately cut from the final release of Assassin's Creed 3 for undisclosed reasons.
Assassin's Creed Shadows Appears to Revive Scrapped Takedown Animation From Assassin's Creed 3
The discovery of a scrapped Assassin's Creed 3 animation being repurposed for Assassin's Creed Shadows has sparked discussion among the game's fanbase, with many expressing surprise at seeing a 12-year-old technique resurfacing, though the overall consensus seems to be that the polished takedown looks great, even if Ubisoft would likely need to recreate the animation from scratch rather than directly porting it, given potential technical considerations, as the upcoming title is set to introduce several new mechanics that have piqued the community's interest.
Assassin's Creed Shadows, scheduled for release on November 12th, is expected to be a commercial success given the series' strong sales performance in recent years, despite some recent controversies surrounding the game's historical accuracy, as the eagerly anticipated open-world title has already sold out of its premium $280 edition in certain markets, indicating high levels of anticipation among the franchise's dedicated fanbase.
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